Stephen Curry and Klay Thompson combine to score 52 points and help the Golden State Warriors end a six-game losing streak. If you're in a federation, your partner starts a war and ANOTHER faction happens to capture one of the war goals the war will never end. Stellaris badly needs an upward war score tick if all targets of a casus belli have been met and the defender can not retake its possessions. I…When making my demands to declare a war I get often a warscore too high message, since I have to give a demand to every of my alliance member. The War score board shows there are no clamied planets missing so i don´t think it´s the little spices. Stellaris > 일반 토론 > 제목 정보. To win a war you need to get your war score high enough to a point where the enemy will either surrender and agree to the war goals you specified or you. You might be fighting a claim war but if their war goal is something different it can effect their. The AI most likely not actually doing that, but yes. The war score wasn't lopsided, but I was still noticeably losing in terms of score. War Score is the victory condition - what you need to do to actually win the war. But it does miss, turning great early-game potential into a slow, dull grind. . Everybody hates you so you need to have a sizable fleet up and running as quickly as possible. Losing warscore just by losing more than enemy, but still winning, forcing enemy to retreat is just dumb. Once an envoy is assigned to a task, it cannot be reassigned again for a year. Destroy their ships faster so they don't have a chance to disengage, use modifiers that lower disengagement chance like black holes or the relevant starbase building, or just switch to hit and run tactics yourself and have a very slow war. Ok that makes sense , i Haven’t captured every thing I. I was attacked by three different empires in the same year - managed to win the first war, but the second and third are just going on forever. Examples, Generator & More. MJim. You probably need to occupy more planets and systems of him and his allies to get that score up. Stuff like occupying their capital for example (I'm making this up, don't know what they'll have in game). It's also influenced by ethics. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. ; About Stellaris Wiki; Mobile view Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. (Yep, more on that in a…Am I missing something with war in this game? It's becoming tedious to take over new territory and destroy other civilizations. And you don't really have to care AI's WE. Realistically yes, but gameplay wise it can be a bit problematic. Some things i would like to see in a future update. Best. . You must have missed a planet; they’re really hard to find sometimes, which is so annoying, but that’s the only thing it could be; if you conquer and invade every single planet they have, surrender is. There are two systems occupied by a 3rd party. Business, Economics, and Finance. Can the war-score system/war. 100% war score but the AI refuses to end the war. I'm just wondering if anyone else has seen this and wanted to report it because it has to be a bug. War score at 100% but the ai won't surrender . Envoys can be assigned to the following tasks: Improve Relations with another empire, which grants +0. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's quite high for them) + relative navy strength isn't enough to overcome the victory cost. I'm a pacifist mercantile slightly xenophobic empire, but I had to have a defensive treaty to guard my security. You defeat hure fleet? Well it has become even more ridiculous. Send In your ground forces. Occupying colonies and starbases make a huge difference on this score, so in practice the AI will fold pretty quickly if you have truly incapacitated them (although the AI won't surrender simply because. For some fucking reason there still isn't a merge wars mechanic in stellaris, so every system or planet occupied and every fleet destroyed by another neutral attacker is one that doesn't contribute toward your own war score/the enemy's war exhaustion. ago. The war's tab in the lower right will tell you what you've won and lost score from. If you have a system claimed with planet inside that is -300 on it's own. Paradox keep changing/evolving how War Score, wars, etc worked in EU so my example might slightly dated. Am I missing something with war in this game? It's becoming tedious to take over new territory and destroy other civilizations. For those who still play Stellaris 2. 100 warscore should not be a hard cap. While stellaris it's mostly tied to planets captured and relative strength. Also, the longer the war goes on the easier it is to negotiate demands for a peace as the negative "length of war" modifier eventually becomes positive. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But I did notice non-military stations give war score, as. Stellaris ground combat is pointless. 1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. Interestingly there’s sometimes an uncommon situation where multiple planets have been settled in a system and let’s say you capture the system and 1 of those 2 planets but the third goes to your ally. One of the single most infuriating things about war in stellaris is the way shit breaks when an empire is at war with 2 nations. Invade a planet - You can bombard a planet, which as you described is what you did but after you've worn down the enemy army and. Yes pyrrhic victory is possible way to lose a war but not by itself, but by fact that after this victory your force will be overwhelmed. So I haven't played for awhile but War Score in it's current form is terrible. The game engine determines that in order to achieve victory you need a score of let's say 40. But i can say, by the fact the AI empires are almost as good in science as you, you could or should do better there. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Ship attrition is dependant on how much said ship costs. As of the most recent major update, it is actually possible to win without ever having to get involved in a war. #9. This is not some medieval noble setting with civilized warfare. this will show how much warscore you have and what altercations gave what. Not directly, but the wars have names that hint towards it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ending a War. 9. War Doctrines allow you to customize the way you want your fleet to fight by giving it various bonuses. Dumb as ♥♥♥♥ AI ally won't end the war even being at 100% for 5 years. When war exhaustion is at 100% it means that the war has dragged on for too long and keeping it going any longer could lead to social unrest that you may not want. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 3 months old thread but still an issue since forever. So I have been playing on and off since release but I have yet to figure out how the new warscore system works. A very common problem in Stellaris is when war is declared against an enemy with defensive pacts or is part of a federation. Essentially it's how willing your nation and people are to continue fighting. I'm at war with a federation, and even though the diplomacy screen says they're pathetic in every way to me these guys somehow manage to field fleets of over 30k fleet power (my highest is 31k). That was half the point of the exhaustion and war score revamp. This kind of info can be quickly found from Stellaris Wiki . War Score and "defender war goals". My people are a peace loving lot so I can just tear up. This thread is archived. Initially it would just give the score from the occupation, but over time you'd see something like "capital occupation. 4th and least likely, the ai sees you as pathetic and has claims on you, so a federation or on even rarer occasions invited empires all declare war on you while you already are at war. Allies with no territory claimed should have half the weight. Not being affected by happiness and purge/Assimilate/eat the opponent helps. War Scores. Despite this, the majority of my victories result in a warscore loss . 3 came…Emergency FTL should make you lose Warscore. Right now, the fleet is the only thing in a war that matters. Since you only had only 2 systems claimed the AI decided to cut its losses and gave you what you wanted. Leave the space port alive, and snipe their ships from time to time to generate 1 point a a time. It's definitely broken right now, especially with how the AI cheats in diplomacy. You win by beating the AI enough through battles and invasions. I also made becoming a vassal as a condition for him to surrender. The enemies decision to go to war on you is based. In related paradox strategy games, a ticking wargoal is one that gives increasing warscore the longer you've held it. First of all, my allies and I have gone to war against another alliance with the goal of "liberating" a bunch of their planets. I stayed as the neutral party in the War in Heaven, and no-one attacked me, so I was never involved in the War in Heaven. Manually hand back control of starbases to the victim so the other warring party can take them and get more occupation score. I would love to play a game with warscore set to. Enemies will have vassals by 2210, federations by 2250, and they get massive score bonuses for that. Subjugation wars start at -100 from demanding surrender and -100 from demanding subjugation. You and these other empires will wage war, conduct diplomacy, trade, and conduct espionage; all in an effort to be the best. corsairmarks. Click the war icon in the bottom right to get to the war status dialogue and go to the war goals tab, then click every single one of your demands and click 'force demands', and that ought to do it. Constantly winning battles. War score is an arbitrary measurement as to how well you are achieving your goals in a war (With the exception of total war, which ignores this entirely). I've thought something was fucky with war scores. If I was actually fighting in the war, generating losses, and my WE hit 100% and I started suffering penalties because I insisted on. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. After 2 vassalision war: my tips is making Corvette/Destroyer TF to quickly kill important target like shipyard or starbase at wormhole/star gate (those count as -1 or -2 to war score) and stop ship spam. Stellaris's war exhaustion(WE) is not like war score of other PDX games. If you take a planet you should keep that planet…Hi, My War In Heaven just started. The only way this command can be executed. So when I am bombarding their capital world into ashes, having totally devestated their navy and. There are several things with war in Stellaris that drags out the game and just doesn't make sense. If you go to the war tab you can see what is keeping war goals high. . Before, the only way to win was based on controlling a certain number of planets, which made it impossible to win as a pacifist. WE has some effect on AI's willingness to surrender, but the most important factor is achieving the war goal. Breaking an enormous empire will still take multiple wars, but it's much faster and less tedious than stellaris. Warfare is efficient. #3. Im currently fighting a war inside one of my vassals territory, and i wanted to know if the desperate measures edict works in allied space, such as vassals or federation members? This thread is archived. Payback War May Need Tweaking. im basically stuck at 66% warscore. Feb 10, 2020. I played the Payback origin and was loving the challenging start, including the early attacks by the debt collectors. I don't really understand why people keep saying that. Conquer all the systems you and your Allies claim and the War will end immediately. Settle war score will resolve both casus Belli simultaneously, so what happens is the game will generate a vassal out of every empire except their capital, and you'll annex their capital. 9. the war in heaven - how do i finally end this? hey all. When I go to war on a federation or alliance it seems they get free war score. Stellaris. There isn’t always someone willing. 2950-ish years, it was one of my earlier games, played with a huge galaxy as well and there were just lots of AI that kept on fighting. A place to share content, ask questions and/or talk about the 4X grand strategy…militarist cultures give you +30 war support not war score, as the picture shows, i started and ended the war with 100 war support, which gave me 200 war score in total, add to that 120 war score from 4 conquered cities (literally all of my opponents cities) and my final war score is 320 while the cost for vassalizing is 325, there's literally. But don't let them engage equal fleet size include +5 battleship, lasers with high accuracy will melt them in second. The War system really needs a rework. Also push into their territory more if you can. Stellaris. The end game of Stellaris is all about war. Basically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Possible exploit? : r/Stellaris. They've also been sitting at 100% war score for quite some time. But, looking at the scores. If my war goals are "destroy 2 frontier stations", it's much easier for me to just destroy them myself. It's like the failed mix between the CK2 ultra limited system (which makes sense for that game) and the EUIV ultra flexible system (which makes sense for that game and arguably would make sense for Stellaris as well). Jun 29, 2016;What’s the Command to Delete a Planets Pops? I went to war against a hive-mind and won. My fleets are made of cardboard. ago. Also, welcome to PDX grand strategies! I for one believe you'll be enjoying your visit. Stellaris. Reply. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. Dont ever occupy their 'last' planet that has a spaceport. Sadly, the war score for the War in Heaven appears to be broken. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. Constantly winning battles. CryptoStellaris. If you are in a war against a coalition because you want 3 planets from X and you could peace out X for those 3 planets by fully occupying them (while not having enough war score overall), the war would continue against the other members, since alliances are multilateral. Stellaris is kind of simplified compared to other titles in war score. Despite this, the majority of my victories result in a warscore loss . The first mentioned country declares war on the second and sets a specific wargoal, which represents the objective they hope to achieve with the war. As far as I can tell, wars in Stellaris have two scores. I took his capitol and was still negative. It damages your morale to lose troops pretty heavily. While you are at war, you. 79 Badges. I eventually SQ'd this war, but it was after another year where I was generating no Unity and had 20% reduced happiness. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. War Exhaustion isnt a score, it's just a clock. And yet we seem to have similar scores, I can't offer a surrended because I get a -111 negative, no doubt. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Diogenes_of_Sparta Specialist • Additional comment actions. use these windows of time to split your fleet and wreck havoc, before recombining as needed. I started a federation early in the game and at some point one of the allies declared war on another federation. I usually check, when waging war and seemingly have conquered all planets, the planets list in the diplomatic window with that faction and check every planet I feel like I haven't seen. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. Sometimes war score seems to behave very strangely when allies are in the picture, because despite having wrecked empire A empires B and C are still intact and the score system seems to. Of all the tradition trees in Stellaris, Supremacy is one of the best partially because of the finishing benefit of unlocking war doctrines. And yet, even with them at 100% war exhaustion, owning all 10 of their planets only gives me plus TWENTY FIVE war score, whereas the malus for “press claims” and “subjugation war” are EACH NEGATIVE ONE HUNDRED. I managed to win every battle and take territories without losing any of my own systems…There is a bug with warscore but for all I know and have seen, its 100 % related to war in heaven (which is something you shouldnt look up if you dont know about it) and people being independent in that war, making anything count as extremely low warscore against them (e. 3103, maybe it was renamed. Stop starting wars with 90+ warscore requirements. Pairs well with the +200 fleet cap ascension. Yes, Mr. You need to occupy and defeat all enemy planets and fleets owned by your target and its allies to enforce victory conditions. In short, the war exhaustion UI is Very Bad™, and a classic example of a Half-Assed, No Thought Given Stellaris UI from the bad old days when they did a lot of those, unlike the new planet UI which is actually good. Stellaris. Exarch_Alpha Mar 15, 2019 @ 8:06am. I think the War and the War Score process needs to be updated. ago. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Multiple ticking wargoals will stack and will apply to both the attacker and the defender as long as the goals are met. ago. 99. Why. Seaghauwn Aug 11, 2018 @ 8:15am. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The limit to 100 war score is just plain silly. Authoritarian Materialist Xenophobe here, just confused to how warscore works. Problematic of course since the AI always seems to prioritize going to re-capture lost territory over sieging enemy territory, even when doing so would quickly end the war for. I'm now sitting at -82% war score, even though I've destroyed all of his fleets, nearly all of his space stations, conquered about 90% of his planets, and nearly the same amount of mining/research bases, and totally conquered/destroyed each of his. Report. That is the AI empire's willingness to accept those terms of peace, which is why it has no impact on peace negotiations with human empires. • 2 yr. "War exhaustion" itself is affected by your gov's ethics, a civic, and two technologies. With tributary war goal you have -175 points (Tributary wargoal is -75 instead of -100), so you need only 26% occupation if you exaust and destroy the enemy. War exhaustion is not a measure of how 'good' you're doing in the war (like war score in other Paradox games). let's just say it's a bit broken. This Stellaris War Tutorial covers the basics of warfare in Stellaris 1. Ideology wars are also good for breaking apart larger empires into 'safer' chunks. Report. Another Empire C is also fighting B for those planets. Because of how cumbersome the claim system is I used the force vassalization. A galaxy populated by multiple empires. Please do not suggest checking them all manually at the galaxy map for "fullly/partially" occupied tooltip. It. Is there a way to take control of an enemy planet after having occupied it with an army other than initially declaring to cede the planet as a war goal? The problem is, after taking out their entire navy, you can no longer. Once a war is declared, the attacked empire has a year to choose its wargoals. I can literally capture every single one of the 100 star systems my enemy has, leaving with with no territories and no starports. 5 War Exhaustion, and their War Enthusiasm drops from High to Medium, while Winner gets +10% War Score, +. Aggravating-Sound690 Determined Exterminator • 1 yr. . This is accomplished in a variety of ways but is often affected by War Fatigue. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. Basically, its only meaning is that a war can be forced to end (in a status quo ending) 24 months after one side hits 100. New comments cannot be posted and votes cannot be cast. if it's green,. It also describes how the last 50 years of it were only fought to determine the conditions for peace. If you fully occupied all of the planets and systems you wanted in a claim war you can just agree on a status quo peace and that’s the same. Best way to win a Stellaris war is to look for the war goals of your Allies which is mostly to conquer some enemy systems. Stellaris badly needs an upward war score tick if all targets of a casus belli have been met and the defender can not retake its possessions. 409 4. . To win the war you need to reach 100 score and win automaticaly or reach a goal (if it's take over or liberation, you need to siage planets) and have enough score to "buy out" the win. Last edited by felmari ; Jun 1, 2022 @ 1:13pm. And you don't really have to care AI's WE. Similar problem with War in Heaven, except that war is very difficult to end if you don't want to destroy all enemy nations involved. Just to clarify. 2. why dose stellaris have ground combat to begin with? its boring it dose not enhance the wars, and Every Stellaris player I have met has agreed that its arguablly one of the worst parts of the game, since its Just you waiting for your 1 power fleet of Stacked armies slowly fly to a planet so you can Go do. AI Ban, Stop Atrocities, Humiliate, Dismantle Frontier Outpost, and Total Victory will give 1 warscore a month if you occupy the target empire's capital world. My ally started a war trying to liberate 4 planets of the enemy, but at some point during the war some planets broke free from the enemy, and one of them was a war goal. Because I'm pretty damn sure that that's not how it works. My fed-mates have been happy to overlook. Now I have five total members, including myself, two awoken empires. Basically WE is a timer - you need to win a war before your war exhaustion is maxed. The hostile player managed to reconquer one of the war goal planets which then, shortly after, turned into a new empire. winwars. It's weighted in the defenders favor. 1 War Exhaustion, and their enthusiasm actually increases from Low to Medium. Kill people one bite at a time. I haven't been able to find this command which is in every other Paradox game like ever. You can force your opponent to admit defeat if the sum of these values reaches a certain number, and the more drastic your war goals are the higher the target number will be. This is a balancing mechanic to ensure that rebellions have weight. 1 Answer. If you don't do it, then you'll have no wargoals at all. Occupied system doesn't meant you will get it after the war ends. Showing 1 - 9 of 9 comments. War score is the measure of 'winning' a war. A couple of things. Basically WE is a timer - you need to win a war before your war exhaustion is maxed. So are you saying that when the war score is between-50 (in game shows -25 however) and zero that there is a *chance* the AI will accept the offer, but if 1 or greater that the AI will always select the offer?. Furaigon • Shared Burdens • 7 yr. 7; Reactions: Reply. I start a war with a nearby faction. I'm at war and can't achieve my war goal, despite conquering my enemy and all their allies Question I declared war on an empire and their allies and I've conquered all their systems. Long story short neither side can win the war the game has become stale as shit and neither side occupies a single world. Reply. Maraudeur. That is war exhaustion - how your citizens feel about ongoing conflict. . I'm not super used to war, and only really tried it (post-2. Zei33 Hedonist • 5 yr. This also includes a slight balance change in that it's no longer. Issue One: Doomstacks. The most common mistake people make is not realizing that allies also count towards the occupation score,. #9. The limit to 100 war score is just plain silly. WAR_SCORE_PLANET_BUILDING = 0 Then save, and try. It's also a ship event, so you should have no number and have a ship selected when making a console command. Basically, its only meaning is that a war can be forced to end (in a status quo ending) 24 months after one side hits 100. 2 Badges. Ember Apr 13, 2018 @ 2:51pm. Bear in mind you can use this tactic yourself if you find yourself on the losing side. Unfortunately, these cool planetary invasions happen offscreen, and we only receive battle reports. Warscore is now 210 and the enemy empire literally has nothing left. #9. Maybe I join, maybe I don't. Yet 80% of the war score comes from the planets, not the systems. I can't find anywhere to view and edit my war goals. Only the side that is actually winning the war should get new territory. Kanaric Field Marshal. Unfortunately, I got dragged into a war. Which makes no sense. but then you vistory condition is at 0 - meaning that when you first defeated their fleet you got a war score of 1 and that met your victory conditions so you won the war and made peace. 55 votes, 25 comments. These are unquestionably horrible losses for him and his ability to continue the war. Report. Content is available under Attribution-ShareAlike 3. If you are at war the bottom right corner will have your war progress button with the lead enemies flag and a %. ago Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game use the "Play X" command. Interestingly there’s sometimes an uncommon situation where multiple planets have been settled in a system and let’s say you capture the system and 1 of those 2 planets but the third goes to your ally. i think i got 71 planets occupied by now. Each member of a war can take 100 warscore's worth from the war leader if they separate peace. It gives the same reasons for it's duration. I was forced to kill them all, which wasn't actually my intention. If you wanted to, just sit over their planets and bomb them to extinction then colonize. Yeah, something changed recently so that when you have a ship selected it now goes to the fleet scope instead of the ship scope like it used to. Easy solution is blow up a few planets ai generally surrender after some time. Stellaris is an excellent game to play. This mod should be compatible with all mods that do not alter warscore multipliers and peace demand settings. However in War in Heaven, I don't see a war objective. Peace was never an option. Occupation breeds. Now, you earn victory score in a wide variety of ways. For example, if you're attacking two empires and they both equally pitch in the defense, each one. Before stage five, they actually don't even get a total war CB. You fight a co-belligerent, that means whore War Score is watered down among all war participants and each planet you capture earns you less and less warscore. But I think he just doesn't know there is the option to make demands during a war, it's not really obvious. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. zooxanthellaeh2o May 14, 2016 @ 10:04am. I wouldn't recommend using this with any mods that decrease the warscore cost of war demands, however. The game engine determines that in order to achieve victory you need a. Originally posted by Iggy:A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The fastest way to take all their territory is to baseline them the integrate them. I conquered the planets that broke free from the enemy. Derp, I see you're working overtime for Stellaris PR. You can take large amounts of territory without worrying about either war score or claims if you use either Ideology or Subjugation casus belli. . I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. We're at 20-23 war score favoring them. frogandbanjo • 5 yr. So I haven't played for awhile but War Score in it's current form is terrible. . You set your war demands at the very beginning of the war (iirc in the first 12 months) after that, clicking negotiation just allows you to offer your enemies peace in exchange for part of your demands (if under 100 war score) all of your demands (forced peace, 100 warscore) or. Once they get enough occupation, that war will end, and you can. The defender is at 100% exhaustion but attacker only at 80% so it never ends. There could be an ascension victory, where your species ascend to higher beings. Cross posting from paradox forums. Mainly I'm wondering if it is possible to make small "losers" (like mining stations) vs. Especially in systems you’re expecting to claim. Recommended Read: How to Increase Population in Stellaris. Reply. War score has nothing to do with who is winning the war, because there is no war score. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. Yeh i have the same problem. Let’s not mince words: the warscore system (especially the cap to 100) is one of the biggest obstacles to enjoy Stellaris late game. Then again, the war system in Stellaris is a bit different. Non-Aligned Whatever federation forms. Then for the most war score you need to occupy systems and blockade / land armies on planets. Quick question - have you played other Paradox games before? Because a lot of veterans to the company get confused with war exhaustion expecting it to be like war score in other games. Then I got declared war upon by my neighbour. Members Online • Veritech_101 . Other pdx titles you can win a war with various means. 5 per rival) worsens diplomatic relationships with rival and rival's allies. Is there a way to take control of an. Despite this, the majority of my victories result in a warscore loss . Find yours in this list and then edit one of the battle "count" value. Anyway, the issue is that the losing side gets any territory at the end of the war. Best. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Turns out though, I did all the fighting and destroyed the opponent from my much larger way more powerful but on the other side geographically of the war. ; About Stellaris Wiki; Mobile view This page was last edited on 15 May 2016, at 09:54. Even if you never actually start a war, you will get crushed if you are not actually capable of fighting one. You can get +100 from war exhaustion, and then you need to make up the rest from relative navy strength and Occuption. One wins, both sides take 5% war exhaustion. And they're coded to work together toward that goal, which is why vassal rebellion wars for the AI normally only happen until around 2275. I laid claims to 4 systems including one of their planets, I defeat two fleet, every outpost I find, then occupy the planet I want, plus defeating another planet's army. #9. Two opposing awakened empires finally declare war on each other. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. 328.